If someone saw me tomorrow, they would see me curled under a blanket, earbuds in and with a controller or a graphic novel in my hands. They would most likely conclude that what I was doing carried no educational benefit. This is an assumption made with little information, based on the idea that what entertains us and what educates us is completely separate. The graphic novel in my hands might be in another language or explore ideas and themes in a way unique to its medium. The headphones in my ears might be playing a podcast about medical history, the history of English, psychology, linguistics, art or any number of other academic fields. The game in my hands might be a complex puzzle or strategy game; or an RPG which explores ethics or philosophy in a way which would be impossible without user input.
At MLSS we recognize that the idea that something is not educational unless it was specifically designed to be educational, or that if we do something for its entertainment value it has no educational value, are more of a hindrance than an aid when it comes to pursuing our education.